NEW YORK — Machinima, the sprawling digital gaming network, could hang a McDonald’s-like sign outside its Los Angeles headquarters: More than 37.4 billion videos served. That’s how many views the Machinima network has generated. And it all started with one video.
Allen DeBevoise and his brother, Philip, acquired Machinima Inc. in 2005, but didn’t start developing it on the then-nascent YouTube until 2007. One of its first series came from a user named “SodaGod.” The series, Inside Halo, served as a center for enthusiasm for the popular science fiction video game franchise. Six years later, Machinima has grown into one of the most successful networks on
YouTube, a gamer hub composed of a little expensively-produced original programming, and a whole lot of user-generated videos.
While the land rush to stream “premium” original content is drawing an increasing number of video professionals to the Web, YouTube’s swelling multi-channel networks are finding success — and enormous scale — with a more organic, bottom-up approach.
“The programming model of the future, where I think Machinima plays in, is in connecting that whole relationship, where we don’t think of it as either being user-generated or as being traditionally made by a professional creator,” says DeBevoise, chief executive of Machinima. “We think it’s a continuum and they both co-exist in the same world.”
THEY’RE WATCHING
Machinima, Maker Studios, Fullscreen and others have assembled broad networks each encompassing thousands of YouTube creators. They’re dependably ranked among the most-viewed destinations on YouTube in comScore’s monthly online video rankings. In February, Fullscreen drew 36.8 million unique viewers, 30.5 million tuned into Maker, and Machinima, with a leading 61.4 minutes per visit, had 21 million viewers. Each network averages around 2 billion views a month.
You could say that they’re like the NBC, CBS and ABC of YouTube, but the more appropriate comparison might be to media parent companies. Only rather than having a few dozen cable networks under their global umbrella, they have 5,000 to 10,000 YouTube channels.
“We see ourselves as kind of the next-gen Viacom,” says George Strompolos, founder and chief executive of Fullscreen, a company with 150 employees founded in 2011. “We think we’re at the beginning of the opportunity to build a large-scale, sustainable new media business on the Internet.”
Much of the conversation about online video has lately been dominated by Hollywood digital productions. But for every House of Cards on Netflix, there are dozens of less noteworthy attempts to bring television-style content to online video. These upper-echelon YouTube networks are interested in high-quality programming, too, but their model is more of a hybrid that places pricier productions atop a pyramid of user-generated videos.
Maker, Machinima and Fullscreen operate in different ways, but they and a growing number of YouTube networks all take the philosophy that there’s strength in numbers. By gathering thousands of channels together, all — at least theoretically — benefit from shared production tools, greater exposure and ultimately, hopefully larger advertising dollars.
The most-watched network on YouTube is VEVO, the music video venture from Sony Music and Universal Music. In many ways, VEVO filled the gap for a music video network left by MTV’s programming shift toward reality television. Last week, VEVO made that comparison explicit by launching VEVO TV, a 24/7 broadcast stream of videos that effectively makes it a TV station sent through Internet and mobile phone pipes.
Machinima similarly benefits from television’s oversight: With no competitors on TV, it’s the most powerful gaming network around, and a major draw for 18- to 34-year-old males.
MOVING QUICKLY
Premium episodic series (the $10 million five-part series Halo 4: Forward Unto Dawn was watched 26 million times in just over a month last year) are pooled in its Machinima Prime channel. Thousands of channels from gamers around the world contribute to the network, aiming to benefit from the network traffic and potentially rise in Machinima’s ranks.
D
eBevoise expects to soon make one or more of Machinima’s channels paid for by subscription. It recently signed a deal with Ridley Scott, director of Blade Runner and Gladiator, to produce a dozen short sci-fi films.
DeBevoise believes the YouTube networks will mature rapidly “just because of how technology is moving so quickly.”
“The Makers, the Fullscreens, the Machinimas, the VEVOs, the StyleHauls, the DanceONs, all these types of companies that are evolving on YouTube — will evolve into people’s consciousness much faster than anybody expected,” he says.
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